Maybe if You Use ALL of It...
From a discussion board:
D20 ... thanks to the OGL one of the most over-developed systems out there. It has even far surpassed Rolemaster 2nd Edition, which had a reputation for having rules for almost everything. D20 not only has rules for everything, but often has several variations of each rule, which in turn makes it much much more complex than Rolemaster ever was...
Why do some people think that just because everybody and their dog has their own d20 publishing venture, d20 is "over-developed"? Everything outside of the core rules is optional (and much of that is optional as well).
Maybe it's just a semantics issue, but to me the term "over-developed system" implies one in which the official or "standard" ruleset has an overabundance of rules. For d20, the standard ruleset is the d20 SRD - that's it. Everything else is gravy.
I suppose if you buy every d20 supplement you can get your hands on, and your DM allows you to use all that, you may think the system is "over-developed". Personally, I look at it as a host of options you can add to your game if you wish. If you don't want to use it - don't. There's a big difference between that and having far too many rules to play a game (as written, at least).
Speaking of which, now that Complete Arcane is out I need to figure out what to allow from it. Wild Mages, definitely :) The remainder will have to see.
BTW, Halo 2 is very cool. If you have an X-Box, get it. If you don't, wait for X-Box 2 so you can play Elder Scrolls: Oblivion. The previews I've seen for that game are amazing.
D20 ... thanks to the OGL one of the most over-developed systems out there. It has even far surpassed Rolemaster 2nd Edition, which had a reputation for having rules for almost everything. D20 not only has rules for everything, but often has several variations of each rule, which in turn makes it much much more complex than Rolemaster ever was...
Why do some people think that just because everybody and their dog has their own d20 publishing venture, d20 is "over-developed"? Everything outside of the core rules is optional (and much of that is optional as well).
Maybe it's just a semantics issue, but to me the term "over-developed system" implies one in which the official or "standard" ruleset has an overabundance of rules. For d20, the standard ruleset is the d20 SRD - that's it. Everything else is gravy.
I suppose if you buy every d20 supplement you can get your hands on, and your DM allows you to use all that, you may think the system is "over-developed". Personally, I look at it as a host of options you can add to your game if you wish. If you don't want to use it - don't. There's a big difference between that and having far too many rules to play a game (as written, at least).
Speaking of which, now that Complete Arcane is out I need to figure out what to allow from it. Wild Mages, definitely :) The remainder will have to see.
BTW, Halo 2 is very cool. If you have an X-Box, get it. If you don't, wait for X-Box 2 so you can play Elder Scrolls: Oblivion. The previews I've seen for that game are amazing.
Labels: computer games, d20, DnD

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