What's Been Going On...
Given that I haven't posted much to the site recently and haven't put up a new Mythosa Chronicle in awhile, I figured I should post an update as to what I've been up to for the five or six people who visit this site ;)
World of Warcraft: Of course. I'm past the "I can stop any time" stage to "This really is a problem - someone should intervene". It's not as bad as it could be, but it is cutting into other leisure activities. Work? No. Wife? No. Website, painting, world development? Yes... But if it I wasn't playing WoW I'd be spending a lot of time on Jade Empire for my Xbox, so if it wasn't this it would probably be something else...
Mythosa Chronicle: Originally my plan was to publish this monthly, and it still is, though now it's more like "monthly...or so". You know - like KoDT... Anyway, the Chronicle isn't going away, I've just been busy with other things (outside of WoW) lately. It'll continue in the near future...
Hex Maps: I started working on the hex maps I mentioned in an earlier post. Unfortunately, in the process I discovered that the scale of the main Mythosa map was larger than I really cared for; something I didn't see until I "zoomed" in, as it were, to the smaller scale of the hex maps. So, I scaled down the map by about 20%. This, in turn, invalidated the hex maps I'd created, so I need to create them from scratch. They'll be going up once they're done. Or re-done, as it stands.
TableSmith 5.0: Work continues on TS 5, slowly but surely. The remaining work consists of the DataSet functions, a few other functions, and much of the UI. The bulk of the engine is complete, though I need to do some optimizing as the new version is currently slower than version 4.5.
That's about it for now.
World of Warcraft: Of course. I'm past the "I can stop any time" stage to "This really is a problem - someone should intervene". It's not as bad as it could be, but it is cutting into other leisure activities. Work? No. Wife? No. Website, painting, world development? Yes... But if it I wasn't playing WoW I'd be spending a lot of time on Jade Empire for my Xbox, so if it wasn't this it would probably be something else...
Mythosa Chronicle: Originally my plan was to publish this monthly, and it still is, though now it's more like "monthly...or so". You know - like KoDT... Anyway, the Chronicle isn't going away, I've just been busy with other things (outside of WoW) lately. It'll continue in the near future...
Hex Maps: I started working on the hex maps I mentioned in an earlier post. Unfortunately, in the process I discovered that the scale of the main Mythosa map was larger than I really cared for; something I didn't see until I "zoomed" in, as it were, to the smaller scale of the hex maps. So, I scaled down the map by about 20%. This, in turn, invalidated the hex maps I'd created, so I need to create them from scratch. They'll be going up once they're done. Or re-done, as it stands.
TableSmith 5.0: Work continues on TS 5, slowly but surely. The remaining work consists of the DataSet functions, a few other functions, and much of the UI. The bulk of the engine is complete, though I need to do some optimizing as the new version is currently slower than version 4.5.
That's about it for now.
Labels: Mythosa, software, TableSmith, Warcraft

5 Comments:
Hi! Me again!
I've similar problems to draw a globlal map with hexagons so I'm going to try the wilderness modifying it to make greater maps o using map's links.
See you... Read you soon, I hope
dehm
One question, what have you used to draw your fantastic maps?
They are great!
dehm
Thanks! The maps were created with CC-Pro and Paint Shop Pro. The geography was done in CC-Pro (about 25% of the work) and everything else was PSP.
Be careful, WoW is a powerful drug.
I only played for a month or so, but I completely stopped ALL work on Agyris, drawing, modeling, etc... All I wanted to do was play WoW.
I do miss it, but I guess that I want to look back on my last year, and have *something* to show of it.
I was exaggerating a little bit, but it is quite easy to get caught up in the game. The thing is, I pretty much do the same thing with any good computer RPG that comes out - Morrowind, Knights of the Old Republic, etc. (I'm sure I'd be playing Jade Empire constantly if it wasn't for WoW). The big difference is that WoW is a lot more open-ended...
In any case, your point is well-taken! On the positive side, I'm looking at writing up some lessons from WoW that can be incorporated into tabletop gaming. Blizzard certainly did a number of things right with the game, primarily in the "fun" department. And some of that should easily translate over to the non-electronic world.
Now, to stop playing long enough to do the writing... ;)
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