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Random Encounters

Commentary and observations on subjects of interest to gamers...or not

Thursday, July 06, 2006

Freelancing MMORPG adventure writing?

I would have to disagree with Ryan Dancey about this. Jared's response seems to be more on target.

From other things I've read, Dancey seems to have pretty much closed the book on non-electronic RPGs, assuming they're dead in light of MMORPGs. So his perspective seems to be that the only future for RPGs is on-line. Not that he's entirely off-base, but I think he's giving the on-line games more credit than they deserve.

Now, it might be nice to have better adventure content in MMORPGs, but it's not going to happen. Why? Most players don't care. He states: "Literally thousands, maybe tens of thousands, of such adventures are needed for the average MMORPG." They'll only be needed if people want them. And who's going to test these adventures and supervise/review their development? It's an interesting idea, but the 6 million plus players of WoW suggest that this isn't something people want. Add to that the fact that in most MMORPGs, regardless of what you do you don't have a permanent effect on the world. Ergo, your actions in the grand scheme of things are useless. The only permanent effect you have is on your character - what their skills are, what their gear is (especially what their gear is), etc.

The players that would want - or appreciate - such content are small enough that I don't believe companies like Blizzard would find it worth their time to do this. Most people who play MMORPGs...or, rather, WoW, which is really the only one that counts at present, are casual players who don't play long enough to cap out, so the existing content is more than enough. New content is primarily added to keep the hardcore raiders paying their monthly fee. And these are people that spend hour upon hour doing the same thing over and over again to get a piece of armor for themselves or a guildmate. They couldn't give two craps about "adventure content".

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