As the Young People say: "QFT"
From this thread on ENWorld:
Assuming that players will deliberately handicap themselves out of some sense of "narrativism" is one of the poorest examples of game design there is.
Do people do it? Sure. Should you assume they will? No (unless maybe you've designed some sort of ultra-niche indy-game that will have a maximum audience of about 15).
The thread is the typical "3.x sucks because it's all about combat/minis/builds/etc. and not about characters, story, etc." Really, really getting tired of those (the real ones, not the trolls). It's amazing how AD&D 1E has somehow become the Greatest Storytelling RPG of all time. And how guidelines are holy writ and one cannot deviate from them.
Play what you like, avoid what you don't, and have fun. But keep some friggin' perspective...
Assuming that players will deliberately handicap themselves out of some sense of "narrativism" is one of the poorest examples of game design there is.
Do people do it? Sure. Should you assume they will? No (unless maybe you've designed some sort of ultra-niche indy-game that will have a maximum audience of about 15).
The thread is the typical "3.x sucks because it's all about combat/minis/builds/etc. and not about characters, story, etc." Really, really getting tired of those (the real ones, not the trolls). It's amazing how AD&D 1E has somehow become the Greatest Storytelling RPG of all time. And how guidelines are holy writ and one cannot deviate from them.
Play what you like, avoid what you don't, and have fun. But keep some friggin' perspective...

0 Comments:
Post a Comment
Links to this post:
Create a Link
<< Home