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Random Encounters

Commentary and observations on subjects of interest to gamers...or not

Sunday, April 08, 2007

Mini-Review: The Dungeoneer: The Adventuresome Compendium of Issues 1-6

I recently bought a pack of Dungeoneer magazines on eBay; The Dungeoneer was published by Judges Guild ages ago, during the Original D&D and AD&D 1st Edition days. I get a kick out of a lot of the old stuff so I pick up Judges Guild material from time to time.

Anyway, this is the first item in the pack that I read through. Wow...a complete waste. Not even worth scouring for ideas, given all the other RPG books and files (PDFs, etc.) that I have. Granted, this stuff was put together in the 70's, but that doesn't make it any more useful. There a few good ideas (such as an NPC Idiosyncracies article), but these have been done time and time again, and anything more recent is less likely to require much mechanical conversion. The overt sexism is quaint, too; a product of the times, I suppose.

Was this stuff good back in 1977? Quite possibly, except for some of the truly ridiculous elements like the DNA Monster or the Tin Foil Monster. But is it worth having today? Not at all. Only a diehard collector would want this (or someone who doesn't know better...like me!). I sold it at the local game store auction, so apparently someone wanted it.

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