4E: Roleplaying
One of the prevailing anti-4E arguments is that the 4E rules "don't support role-playing". It's amusing because the implication is that the rules in the previous editions did. Really? The central theme of D&D since the beginning has been "kill things, take their stuff" (from a core POV, which is all you can compare 4E with since that's all that's out for it at this point). Role-playing has always been something that the group brought to the table. This is an old, old argument. I remember that flame wars on Usenet in the early 90's about how AD&D (1 or 2) was all hack-n-slash and that only games like Vampire and that ilk allowed you to truly "role-play".
You don't need rules to tell you how to role-play. If you want to RP, you can and probably will. If not, then you won't (or you'll do the bare minimum). It's as simple as that.
You don't need rules to tell you how to role-play. If you want to RP, you can and probably will. If not, then you won't (or you'll do the bare minimum). It's as simple as that.

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