Minaria for 4E
Off and on I've been reading a collection of PDFs concerning Minaria, the setting for the old Divine Right game. The articles were originally published in Dragon magazine, but they were also collected on the CD-ROM that came with the 25th Anniversary Edition of the game (which is where I got them from). Some interesting stuff, and after reading the "origins" document I realized that the setting would work well for 4E. The passage strikes a familiar chord:
During the Cataclysm's long aftermath, each race sorted itself into tribes, all of which struggled separately to survive. Only here and there did civilization keep its feeble light burning -- at the Temple of the Kings, in the ruined cities of Neuth, in the fertile heartland of Kalruna-Sasir, and in the trading cities of the South Plains.
The "present day" of Minaria is a little more civilized, with much of the setting controlled by good-sized kingdoms, but overall it still seems like a viable place for a campaign.
During the Cataclysm's long aftermath, each race sorted itself into tribes, all of which struggled separately to survive. Only here and there did civilization keep its feeble light burning -- at the Temple of the Kings, in the ruined cities of Neuth, in the fertile heartland of Kalruna-Sasir, and in the trading cities of the South Plains.
The "present day" of Minaria is a little more civilized, with much of the setting controlled by good-sized kingdoms, but overall it still seems like a viable place for a campaign.
Labels: RPG

1 Comments:
Minaria for 3E:
http://www.michaelgemmell.ca/minaria/
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