Quests
Outstanding and/or ongoing quests of the current campaign are shown below. Active quests are in light green, completed quests are in grey. Note: The storyline listed for a quest may change if/when the PCs discover that it is part of a larger or different story. Also, the rewards listed are what each PC will receive if successful (i.e.; it won't be divided among them).
Anything Happen While We Were Gone?
Snakes in a Church
| Major Quest |
| After returning from the Feywild (a year after leaving), a group of Dyad clerics and Ilmaran guards attacked the PCs and were revealed to be serpentmen in disguise. |
| Goals |
| · Determine why the party was attacked. |
| · Learn what Llewelyn Calthorp's role is in this affair. |
| · Uncover why Sith'aal are masquerading as clerics of the Dyad of Order. |
| Rewards |
| 1000 XP |
Rescue Erik
| Minor Quest |
| JD's son Erik is missing, apparently the prisoner of some dwarves somewhere. |
| Goals |
| · Find Erik. |
| · Free him from his captors. |
| Rewards |
| 700 XP |
Find More Oathbattlers
| Minor Quest |
| Biren has discovered another member of the Oathbattler clan. |
| Goals |
| · Find other members of the clan. |
| Rewards |
| 700 XP, lots of hugs |
The Schemes of House Malor
The Man in the Mirror
| Minor Quest |
| In Zahara Malor's brothel, in her bedroom, a mysterious, robed figure appeared in a large dressing mirror. He knew the PCs by name, and seemed amused by their presence. It was obvious that he used the mirror to communicate with Zahara, though the nature of their relationship remains unknown. |
| Goals |
| · Discern the relationship between the Man in the Mirror and Zahara Malor. |
| · Determine who the Man is and why he knows the PCs' identities. |
| Rewards |
| TBD |
The Man with the Red Skull Tattoo
| Minor Quest |
| The PCs have been repeatedly harassed by a bald man with a red, horned skull tattoo on his forehead. Who he is and why he keeps harassing the PCs are both questions. |
| Goals |
| · Find out why the Man with the Red Skull Tattoo keeps coming after the PCs. |
| Rewards |
| TBD |
Agents from Malcythia
| Major Quest |
| Five agents from Malcythia entered Ilmara via a teleportation portal in the basement of Zahara Malor's Ilmaran brothel. Lazar Talamyr gave the PCs the locations of four of them, one of which Shashank killed. The dead agent had maps of the city-state's sewer system in his rented hovel room. The location of the fifth agent is unknown, as is the reason the Malcythians are in Ilmara in the first place. |
| Goals |
| · Locate the fifth agent. |
| · Determine why the Malcythians are in Ilmara. |
| · Deal with the four agents that remain. |
| Rewards |
| TBD |
The Sleeper Awakens
Re-assemble the Rod of Seven Parts
| Major Quest |
| House Malor is seeking to awaken and control an ancient primordial, though it is believed by some that they cannot control the creature. The consequences of the primordial awakening would be catastrophic to House Argentus, not to mention the world itself. However, a Marasinian artifact known as the Rod of Seven Parts can be used to destroy the ancient monster - assuming all its pieces are found and reunited. |
| Goals |
| · Recover each piece of the Rod of Seven Parts. |
| · Use the reassembled rod against the primordial. |
| Rewards |
| 15000 XP |
Stop Malor from Attaining the Zhanadrim Relics
| Major Quest |
| House Malor is seeking to awaken and control an ancient primordial. They believe they can do so by obtaining a set of magical items that the Zhanadrim, a group of renegade wizards, used years ago against the Marasinians. The items include a magical ring once used by the ancient Khemsan pharoah Amenast, an enchanted belt crafted by the dwarves at the dawn of their race, and an ebony deathmask originally made for Fiolaen Celindine, a powerful Ilidari wizard. |
| Goals |
| · Retrieve Celindine's Deathmask from House Malor and either destroy it or keep Malor from re-acquiring it. |
| or |
| · Find Amenast's Ring and either destroy it or find a way to keep Malor from possessing it. |
| or |
| · Find the Stonedawn Belt and either destroy it or find a way to keep Malor from possessing it. |
| Rewards |
| 5000 XP |
Other
Find Aldric Goldhearth
| Minor Quest |
| En route from Irongate to Kharazgar, the dwarf Aldric Goldhearth disappeared. He was last seen in the city-state of Ilmara. |
| Goals |
| · Find Aldric Goldhearth |
| Rewards |
| TBD |
The Mystery Box
| Minor Quest |
| The PCs recovered a mysterious box, covered in runes and bound with chains. They have been unable to open it, and some claim the runes change and the box itself moves. |
| Goals |
| · Open the box. |
| · Find out what the box contains. |
| Rewards |
| Whatever lies within the box. |
Kill Kalnac Qualic Balgrie Quinn
| Major Quest |
| A dastardly |
| Goals |
| · Kill this threat to all things decent. |
| Rewards |
| You win D&D. |
Rampaging Pit Fiend
| Minor Quest |
| "Someone" released a pit fiend from an underground shrine. It is currently wrecking havoc in the Avellyn River Valley. |
| Goals |
| · Slay or banish the pit fiend. |
| Rewards |
| 4500 XP |
Madness of the Feywild
The Fate that Befell Avendale
| Major Quest |
| The village of Avendale has disappeared, seemingly into the Feywild via a "reverse worldfall". |
| Goals |
| · Locate the village of Avendale in the Feywild. |
| · Restore the village to the natural world. |
| Rewards |
| 1000 XP |
Find the Heretic
| Minor Quest |
| A Dyad cleric is hiding in the village of Avendale. Agents of the Dyad have been dispatched to the village to find him. |
| Goals |
| · Find the Cleric. |
| Rewards |
| 250 XP |
The Root of Madness
| Major Quest |
| Something is driving the inhabitants of the Feywild mad. The source of this madness must be found and eliminated. |
| Goals |
| · Find what's causing the fey to go mad. |
| · Destroy, kill, or otherwise eliminate the source. |
| Rewards |
| 700 XP, other rewards possible |