Campaign

Quests

Outstanding and/or ongoing quests of the current campaign are shown below. Active quests are in light green, completed quests are in grey. Note: The storyline listed for a quest may change if/when the PCs discover that it is part of a larger or different story. Also, the rewards listed are what each PC will receive if successful (i.e.; it won't be divided among them).

Anything Happen While We Were Gone?


Snakes in a Church


Major Quest
After returning from the Feywild (a year after leaving), a group of Dyad clerics and Ilmaran guards attacked the PCs and were revealed to be serpentmen in disguise.
Goals
· Determine why the party was attacked.
· Learn what Llewelyn Calthorp's role is in this affair.
· Uncover why Sith'aal are masquerading as clerics of the Dyad of Order.
Rewards
1000 XP

Rescue Erik


Minor Quest
JD's son Erik is missing, apparently the prisoner of some dwarves somewhere.
Goals
· Find Erik.
· Free him from his captors.
Rewards
700 XP

Find More Oathbattlers


Minor Quest
Biren has discovered another member of the Oathbattler clan.
Goals
· Find other members of the clan.
Rewards
700 XP, lots of hugs

The Schemes of House Malor


The Man in the Mirror


Minor Quest
In Zahara Malor's brothel, in her bedroom, a mysterious, robed figure appeared in a large dressing mirror. He knew the PCs by name, and seemed amused by their presence. It was obvious that he used the mirror to communicate with Zahara, though the nature of their relationship remains unknown.
Goals
· Discern the relationship between the Man in the Mirror and Zahara Malor.
· Determine who the Man is and why he knows the PCs' identities.
Rewards
TBD

The Man with the Red Skull Tattoo


Minor Quest
The PCs have been repeatedly harassed by a bald man with a red, horned skull tattoo on his forehead. Who he is and why he keeps harassing the PCs are both questions.
Goals
· Find out why the Man with the Red Skull Tattoo keeps coming after the PCs.
Rewards
TBD

Agents from Malcythia


Major Quest
Five agents from Malcythia entered Ilmara via a teleportation portal in the basement of Zahara Malor's Ilmaran brothel. Lazar Talamyr gave the PCs the locations of four of them, one of which Shashank killed. The dead agent had maps of the city-state's sewer system in his rented hovel room. The location of the fifth agent is unknown, as is the reason the Malcythians are in Ilmara in the first place.
Goals
· Locate the fifth agent.
· Determine why the Malcythians are in Ilmara.
· Deal with the four agents that remain.
Rewards
TBD

The Sleeper Awakens


Re-assemble the Rod of Seven Parts


Major Quest
House Malor is seeking to awaken and control an ancient primordial, though it is believed by some that they cannot control the creature. The consequences of the primordial awakening would be catastrophic to House Argentus, not to mention the world itself. However, a Marasinian artifact known as the Rod of Seven Parts can be used to destroy the ancient monster - assuming all its pieces are found and reunited.
Goals
· Recover each piece of the Rod of Seven Parts.
· Use the reassembled rod against the primordial.
Rewards
15000 XP

Stop Malor from Attaining the Zhanadrim Relics


Major Quest
House Malor is seeking to awaken and control an ancient primordial. They believe they can do so by obtaining a set of magical items that the Zhanadrim, a group of renegade wizards, used years ago against the Marasinians. The items include a magical ring once used by the ancient Khemsan pharoah Amenast, an enchanted belt crafted by the dwarves at the dawn of their race, and an ebony deathmask originally made for Fiolaen Celindine, a powerful Ilidari wizard.
Goals
· Retrieve Celindine's Deathmask from House Malor and either destroy it or keep Malor from re-acquiring it.
or
· Find Amenast's Ring and either destroy it or find a way to keep Malor from possessing it.
or
· Find the Stonedawn Belt and either destroy it or find a way to keep Malor from possessing it.
Rewards
5000 XP

Other


Find Aldric Goldhearth


Minor Quest
En route from Irongate to Kharazgar, the dwarf Aldric Goldhearth disappeared. He was last seen in the city-state of Ilmara.
Goals
· Find Aldric Goldhearth
Rewards
TBD

The Mystery Box


Minor Quest
The PCs recovered a mysterious box, covered in runes and bound with chains. They have been unable to open it, and some claim the runes change and the box itself moves.
Goals
· Open the box.
· Find out what the box contains.
Rewards
Whatever lies within the box.

Kill Kalnac Qualic Balgrie Quinn


Major Quest
A dastardly warlock ranger cleric sorcerer is running around doing dastardly things! He must be stopped for the good of all humanity.
Goals
· Kill this threat to all things decent.
Rewards
You win D&D.

Rampaging Pit Fiend


Minor Quest
"Someone" released a pit fiend from an underground shrine. It is currently wrecking havoc in the Avellyn River Valley.
Goals
· Slay or banish the pit fiend.
Rewards
4500 XP

Madness of the Feywild


The Fate that Befell Avendale


Major Quest
The village of Avendale has disappeared, seemingly into the Feywild via a "reverse worldfall".
Goals
· Locate the village of Avendale in the Feywild.
· Restore the village to the natural world.
Rewards
1000 XP

Find the Heretic


Minor Quest
A Dyad cleric is hiding in the village of Avendale. Agents of the Dyad have been dispatched to the village to find him.
Goals
· Find the Cleric.
Rewards
250 XP

The Root of Madness


Major Quest
Something is driving the inhabitants of the Feywild mad. The source of this madness must be found and eliminated.
Goals
· Find what's causing the fey to go mad.
· Destroy, kill, or otherwise eliminate the source.
Rewards
700 XP, other rewards possible