4E Classes

Information about the various 4E classes in Mythosa is listed below. At this time, classes from the Players Handbook 3 or Dragon aren't listed but may be used with the permission of the DM.

Avengers


Avengers, along with paladins, comprise the fighting arm of some of the religions of the Divine Host. Avengers are less common than paladins and tend to work as "special agents" of their faith, given particular tasks rather than the general defense of their church.

Religion: Avengers can be found among almost all religions of the Divine Host.

Barbarians


Barbarians are totemic warriors from "uncivilized" cultures or regions. Barbarians are most common among humans, coming from all their cultures - Skalnir, Marrshites, and Varghani. There are half-orc, Viss'takh, and Taurok barbarians as well, but virtually none among the other races.

Religion: Barbarians generally follow the Faith of the Earth Mother and often revere Karnus or Skaldur in particular. The Divine Host doesn't have much of a following among barbarians.

Bards


Bards can be found throughout the three realms. They are usually wanderers, though some congregate near bardic colleges. The largest colleges are found in Ilmara, Sharaj, and Zeldora.

Religion: Lyranis is the most popular god among bards. Depending on their interests, bards will sometimes give reverence to Alyara or Isa, and some even give prayers to dead Yaasila. Evil bards or those who are curious to explore the dark side of emotion may pray to Savia for insight.

Clerics


Clerics are not common in Mythosa but they aren't as rare as the arcane classes. Though they adhere to the foundations of their faith, temples and shrines operate independent of one another and may have quite different rules and hierarchical structures. Traveling clerics follow no rules but what their faith dictates, with a great amount of leeway in how they enforce their god's will.

Religion: There are clerics of every church, though the unaligned and evil gods tend to be the most popular. The clergy of the Triumvirate are working hard to change that.

Druids


Druids are the priests of Faith of the Earth Mother. Unlike shamans, most prefer a solitary existence, though it is not uncommon for druids to associate with others for long periods. While they can be found in any geographical location, druids gravitate towards the woodlands of the three continents.

Religion: All druids serve the Faith of the Earth Mother, though a few devote themselves to specific nature spirits or groups of spirits. None of them serve the Divine Host, though they respect the divine faiths.

Fighters


Fighters are the most ubiquitous of the heroic classes. The world is a violent place and as such there is always a demand for those who can wield a blade or bow, whether as a nobleman's personal guard, a village's militiaman, or as a mercenary soldier.

Religion: Popular deities among fighters include Azakhar and Baltur, and some fighters make the primal spirits Karnus or Skaldur their patron.

Invokers


During the Divinity War, the gods on either side of the conflict pooled their energy and channeled a great deal of power through some of their followers; these were the first invokers - vessels that could call upon more raw energy than the other divine classes. After the war, only those deities who had banded together in sufficiently large numbers could support invokers. Today that includes the Triumvirate of Light, the Dark Court, and the church of Shaarizad. How Shaarizad as an individual deity can have invokers in his religion is a mystery, but the implications are disturbing.

Religion: Invokers serve the Triumvirate of Light, the Dark Court, or Shaarizad.

Paladins


Paladins, along with avengers, comprise the fighting arm of some of the religions of the Divine Host. They are most common in the Triumvirate of Light, but many other gods have paladins in their service as well. They are generally outnumbered by their clerical brethren, however.

Religion: As with clerics, there are paladins of most of the churches and deities. There are none in the Faith of the Earth Mother, however.

Rangers


Rangers inhabit the borderlands between the wilderness and civilized realms. Somewhat solitary in nature, they usually come from the domains of the city-states. On Karnathas, rangers are fighting to push back the fell creatures that spread across the lands after the Thaumaturgical Wars, eradicating them or pushing them to the deepest wilderness where they cannot threaten the farms and villages of their people.

Religion: Many rangers follow the Faith of the Earth Mother. A few are worshipers of Lyranis.

Rogues


Rogues are almost as common as fighters (more so in some areas) and can be found throughout the civilized realms. The highest concentration of rogues can be found in the notorious city of Blackport, but they and their "thieves guilds" can be found in all the larger cities.

Religion: The most popular deity among rogues is Jhadara. Some rogues with "noble inclinations" are partial to Lyranis while a handful of sadists are followers of Savia.

Shamans


Shamans are similar to druids, but they serve the Earth Mother in the capacity of spiritual leaders in "barbarian" communities, similar to the role clerics play in "civilized" regions.

Religion: Shamans are agents of the Faith of the Earth Mother. Like druids, they respect the Divine Host but do not worship them.

Sorcerers


Sorcerers are similar to wizards (below) in many respects. While they don't engage in formal training in places like Sp˙re, they are treated the same way by common folk who don't understand the different disciplines of arcane magic. Sorcerers are less common than wizards but more numerous than warlocks.

Religion: Like wizards, sorcerers aren't particularly religious. Isa has some following among them, while chaos sorcerers sometimes have an affinity for Jhadara.

Swordmages


Though similar in some respects to fighters, swordmages are much more uncommon than their martially-focused brethren. Even in Zarkhir, where the art of swordmagic originated, they are still a bit of a rarity. The ranks of swordmages are growing, however, as the appeal of wielding both sword and spell has increased over the past few years.

Religion: Swordmage attitudes towards religion vary greatly; there is no particular deity or church that they prefer.

Wardens


Wardens are similar to rangers, though they tend to originate outside of the "civilized" realms. There is often tension between the two classes since they usually have different goals - rangers want to make things safer for the people of the cities and towns while wardens want to protect the wilderness from any threat, including people of the cities and towns. However, the aftermath of the Thaumaturgical Wars spawned enough common enemies that the two classes have ample reasons to work together.

Religion: Like the other primal classes, wardens walk the path of the the Earth Mother. They respect others who do the same - even if they come from the cities - but have little regard for the followers of the Divine Host.

Warlocks


Warlocks are the rarest of the heroic classes. Most who would seek to master the arcane arts prefer to study the practice of wizardry rather than subjugate themselves to the powers of the Fey, the infernal, or worse. As such, while wizards are distrusted by some, warlocks are distrusted by many, even in civilized regions (fey pact warlocks are generally considered less objectionable but most folk cannot discern what sort of power a warlock serves). Among those ignorant of the nuances of arcane magic, warlocks will often pass themselves off as wizards to avoid trouble.

Religion: Since they already owe allegiance to a greater power, warlocks are not generally inclined to follow a particular religion. Those who do pray to the gods usually worship one of the unaligned deities.

Warlords


Warlord is not a common profession in the world, but those who are skilled in this field are in quite high demand. The constant state of warfare much of the world is in requires skilled leaders, and warlords fill this role quite well. They can be found anywhere, from the barbarian tribes to the coastal ports, though the warlords of Essengard are considered the best.

Religion: Understandably, warlords prefer deities of battle and strategy such as Azakhar and Baltur. Karnus and Skaldur, though popular with fighters tend to be too undisciplined for warlords, but they are not without their adherents.

Wizards


Outside of Elthanamir, wizards are a bit of a rarity due to the rigors of an education in the arcane arts. There is also a lingering distrust among some folk towards wizards due to the memory of the Marasinian Empire. This is usually not a problem in the city-states but mages are cautioned to watch themselves in more rural areas and particularly among the barbarian tribes. Most wizards learn their craft at the Obsidian Tower in Spyre, though a sizable minority are educated by individual wizards through apprenticeship.

Religion: Wizards tend to be ambivalent to the gods, though a sizable number offer prayers to Isa if not outright worship. Jhadara is popular as well, particularly among wizards who use illusion magic and those seeking divine aid in uncovering the secrets of the world.