Differences from 4E

The following is a list of things in Mythosa that are different from the "assumed world" of 4E. This list is not exhaustive and will likely continue to be expanded upon over time.

  1. Races
    1. No githzerai, goliaths, halflings, shardminds, shifters, or wilden
    2. Gnomes
      1. Rare
      2. Expatriates of the Feywild
      3. No major concentrations in Mythosa
  2. Gods
    1. "Official" gods from the core books don't exist in Mythosa
    2. See the Religion section of the website for the gods of the campaign
  3. Primordials/Dawn War
    1. Primordials exist and are enemies of the gods
    2. Mythosan history differs from Dawn War
    3. Unknown what part primordials play in ancient history
    4. The history presented in the History section is the most widely accepted, but its accuracy is unproven; for all anyone knows, the "Dawn War" could be the truth, or it could be something complete different from both.
  4. History
    1. Arkhosia, Bael Turath, and Nerath are not part of Mythosa's history
    2. The ancient Azakaal Empire of Mythosa's First Age may have some similarities to Arkhosia
    3. Dhazyra (tieflings) claim they had an ancient empire or great kingdom, so something like Bael Turath may have once existed; there's no proof to support the claim and none to refute it; unlikely it was a contemporary of Azakaal, however.
    4. No Nerath, but the recent past was dominated by the Marasinian Empire.