First, what's "Gamemasterbation"? Well, for starters it's an incredibly clever word I came up with. It's obviously a combination of "Game Master" and "mastrubation". More seriously, it's a term for when a GM/DM comes up with an incredible amount of detail that he revels in and thrusts upon the campaign but which the players are likely not to care much about. Something to be avoided.
This is something that I've been guilty of and I'm sure others have been as well. And as a player I've been on the receiving end (one example, which was less detail and more a terrible DM's belief he was being clever, comes to mind: a 1E game where we spent half the night trying to get caravan wagons through a muddy road due to a rainstorm; nothing more than that, but the DM gleefully asked "When was the last time you fought
the weather?!?!"; since the guy was a general ass, I refrained from replying "Uh...never, because it's boring as all hell."). The thought occurred as I was reading a recent blog post where the author was describing the currency system in his campaign and associated plot line he'd developed for it. Now, I'm a fan of detail as much as the next person, but the system this guy had put together was beyond complex. It sounded like thought it was incredibly awesome but his players really didn't care that much. So why, in the end, he was so proud of it makes little sense to me.
Well, I'm not the first to advise keeping from going overboard in your campaign. But it's definitely something worth repeating - obviously (as evidenced above) some people still haven't gotten the message...
Labels: DnD