Random Encounters
Commentary and observations on subjects of interest to gamers...or not
Friday, October 23, 2009
Saturday, October 03, 2009
ADOM: Exercise in Frustration
The addictive values of this game are fading. How the fuck do you get anywhere in this game? Seriously, it's getting old fast.
Labels: computer games
Thursday, October 01, 2009
Quick Correction on a Random Blog Post Somewhere That's Quite Wrong
For the most part, your archetypal 4e player is looking for a mechanically streamlined system, the ability to throw some materials together and start playing quickly,
Yes...
a mostly tabletop-oriented experience that does not delve into grand sagas,
WTF does edition have to do with "grand sagas?" Wrong.
In short, the 4e crowd, on the whole is not composed of tinkerers but of people who are looking to play a game.
Also wrong. For players, sure. But 4E is far more malleable than 3.5, at least if you're looking at "tinkering" is the sense of easily changing existing mechanics to fit fluff. As a DM, I prefer 4E not because I don't like math or don't want to "tinker", but precisely because it's far easier to change things up without getting bogged down in the 3.5 mechanical minutiae.
Anyway, that's all I have time to say - no citations or essays. Simply, this post was wrong and I'm right.
Yes...
a mostly tabletop-oriented experience that does not delve into grand sagas,
WTF does edition have to do with "grand sagas?" Wrong.
In short, the 4e crowd, on the whole is not composed of tinkerers but of people who are looking to play a game.
Also wrong. For players, sure. But 4E is far more malleable than 3.5, at least if you're looking at "tinkering" is the sense of easily changing existing mechanics to fit fluff. As a DM, I prefer 4E not because I don't like math or don't want to "tinker", but precisely because it's far easier to change things up without getting bogged down in the 3.5 mechanical minutiae.
Anyway, that's all I have time to say - no citations or essays. Simply, this post was wrong and I'm right.
