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Random Encounters

Commentary and observations on subjects of interest to gamers...or not

Sunday, March 23, 2008

Cool Website of the Moment: Michael Komarck Illustration

This is the website of Michael Komarck. I've seen his stuff before on different gaming books and whatnot but ran across his website today. Cool style. It's a refreshing change from a lot of the art styles out there (not that I don't like, say, Todd Lockwood, but variety is good).

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Saturday, January 07, 2006

Spongebob is F'ing Metal!

(A few people will get that reference...)

Anyway, from the WTF Department: Wallpapers of Iron Maiden album covers with Spongebob substituted for Eddie.

I found that link on another blog but unfortunately I don't remember which one. Thanks to whoever that was!

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Wednesday, June 08, 2005

Sutherland's Passing

This is unfortunate. Those of us who've been playing awhile have fond memories of Dave's art.

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Wednesday, February 09, 2005

Adventure Maps

How much do adventure publishers spend on maps? I don't have a lot of third-party d20 adventures, so maybe what I'm saying doesn't apply. But in a lot of the ones I've seen, both from WotC and some of the smaller publishers, the cartography is presented as 3D-rendered, photorealistic works of computer art. Looks nice - but has very little utility. I don't care if a bed is fully rendered to look all fluffy with a patchwork quilt, or if the hardwood floor really has a grained texture to it. I want something I can use:
  • Make it monochrome (B&W is good) so I can photocopy it for easy mark-up.
  • Give me a square grid so I can easily and quickly draw it out on a battlemat or use it with MasterMaze pieces during the game.
  • Use standard map symbols so I can tell what things are at a glance.
  • If you don't need to, don't make rooms, corridors, etc. odd lengths. Does that room really have to be 22' long by 13' wide? 20x15 or 20x10 or whatever works out much easier on a grid system, which d20 encourages, and if it has no impact on the adventure or "realism", the players aren't going to care.
I prefer 3E (3.5) to 1E, but the maps in 1E were much easier to work with. This isn't nostalgia talking - it's practicality.

(Yes, this is a repeat from my "Articles" page; I posted it here since it seems more appropriate to be in a blog).

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