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Mythosa Codex updated

The Mythosa Codex (found on the  Downloads  page) has been updated again. Currently version 1.5. This was just for some minor edits.

Mythosa Codex updated

The Mythosa Codex (found on the Downloads page) has been updated again. The Mythosan calendar and days have been added.

More Thoughts on Campaign Book Format

(This is related to this post from a few years ago). Before I wrote the latest version of the Mythosa PDF (well, version 1.0 at least), I was trying to determine a new format that was both useful and practical. Generally, campaign books follow a fairly standard design that we’re all pretty familiar with by now: some sort of summary introduction (sometimes with a bit of fiction that is usually terrible), then an extensive chapter on the world’s history that will mostly be ignored, a chapter that goes into way more detail than necessary on the political entities of the world, another one fleshing out the religions, and then others that vary but cover things like why these elves are different, and what the various organizations and factions are, possibly a bunch of new mechanical elements (for games like D&D or Pathfinder this would include new monsters, new magic items, new spells, new feats, etc.). Now, let me make it clear that I’m a fan of campaign setttings; I love reading up o

Mythosa Codex updated

The Mythosa Codex (found on the Downloads page) has been updated. The 5E cleric information (previously posted here ) has been added to the Codex as Appendix B.

Mythosa Region Map

The new region map for Mythosa has been uploaded to the Downloads page. The regional descriptions will be added to the Codex eventually (for those regions that haven't already been described, such as the Grey Waste or the Varghani Desert).

Cleric Information

Just parking this here until I can update the Codex (this will make up Appendix B). I've decided to change things up and go with the traditional route of clerics serving individual gods (more akin to historical faiths like those of Greece and Egypt). Symbols and domains are listed below. A cleric’s (or paladin's) alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A cleric or paladin may not be neutral unless his deity’s. No domains are listed for the Old Faith since this is the religion of druids and rangers. Druids and rangers can be of any alignment, though they tend towards neutrality in some manner. Covenant of the Light Orthodox Symbol: TBD Alignment: LN Domains: Life, Light, Knowledge, War Venorites Symbol: TBD Alignment: NG Domains: Life, Light, Knowledge, War Divine Host Aeristus Symbol: Crossed hammer and pick Alignment: LN Domains: Forg

Map and Codex Updated

Still doing some tweaking, the map and Codex have been updated. Here's a summary of what I've done: Added a couple additional kingdoms in the west near Thracia (the region is known - as will be seen on an upcoming regional map - as the "Unhallowed Wilds"). Thracia seemed lonely so they have some friends now - Illthia, primarily made up of refugees from Tir Naroth, and Zarinth, a gothic horror-ish kingdom in the vein of Barovia. Essengard also seemed a little isolated so I moved it to the Emerald Coast and turned it into an expansionist power who recently conquered a large chunk of Calythir. In Essengard's place is the ruins of the "Kingdom of the Damned", formerly the kingdom of Tir Naroth (they tried to take advantage of Elthanamir after their war with Marasinia; it was a mistake that the survivors lived to regret). I also split up most of the woodlands. I realized that I had forests with a single name that were often the size of entire countries