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Mythosa Region Map

The new region map for Mythosa has been uploaded to the Downloads page. The regional descriptions will be added to the Codex eventually (for those regions that haven't already been described, such as the Grey Waste or the Varghani Desert).

Cleric Information

Just parking this here until I can update the Codex (this will make up Appendix B). I've decided to change things up and go with the traditional route of clerics serving individual gods (more akin to historical faiths like those of Greece and Egypt).

Symbols and domains are listed below. A cleric’s (or paladin's) alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A cleric or paladin may not be neutral unless his deity’s.

No domains are listed for the Old Faith since this is the religion of druids and rangers. Druids and rangers can be of any alignment, though they tend towards neutrality in some manner.


Covenant of the Light Orthodox
Symbol: TBD
Alignment: LN
Domains: Life, Light, Knowledge, War

Venorites
Symbol: TBD
Alignment: NG
Domains: Life, Light, Knowledge, War


Divine Host
Aeristus Symbol: Crossed hammer and pick Alignment: LN Domains: Forge, Knowledge
Baltur Symbol: The sun …

Map and Codex Updated

Still doing some tweaking, the map and Codex have been updated. Here's a summary of what I've done:

Added a couple additional kingdoms in the west near Thracia (the region is known - as will be seen on an upcoming regional map - as the "Unhallowed Wilds"). Thracia seemed lonely so they have some friends now - Illthia, primarily made up of refugees from Tir Naroth, and Zarinth, a gothic horror-ish kingdom in the vein of Barovia.Essengard also seemed a little isolated so I moved it to the Emerald Coast and turned it into an expansionist power who recently conquered a large chunk of Calythir.In Essengard's place is the ruins of the "Kingdom of the Damned", formerly the kingdom of Tir Naroth (they tried to take advantage of Elthanamir after their war with Marasinia; it was a mistake that the survivors lived to regret).I also split up most of the woodlands. I realized that I had forests with a single name that were often the size of entire countries (decent-s…

New Mythosa Hex Map

Another map, this time the world map with a 25-mile hex grid overlaid on the top. You can find it on the Downloads page.

New overlay maps

I've added a couple new maps to the Downloads page. One is a map of Mythosa with a silhouette of Europe overlaid on it, the other the same but with a map of the continental United States.

Mythosa Codex Updated

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The Mythosa Cyclopedia has been updated. Changes include:

Renamed "Cyclopedia" to "Codex".Added items for categories other than geography, including religion, organizations, history, cosmology, and more.Added an index of the Codex entries I also changed the layout, as I was having issues with GM Binder for what I was trying to do.
The Codex can be downloaded from the Downloads page.

The New Mythosa Map and Sourcebook

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I may not have been posting on the blog but I haven’t been idle. I’ve just posted a revised map and version 1 of the new "Mythosa Cyclopedia". I’d like to say I’ve tweaked things slightly, but that would be a little inaccurate. But in my defense, that wasn’t my original intention! Below is a long rambling about how this new version came to be.

Though I’ve changed Mythosa quite a bit over the years (that’s actually part of the world lore now; the cycle of destruction and rebirth is a central part of a universal "monomyth"), the last incarnation was intended to be the last one. I was happy with the world, but my map looked too amateurish. So I started to look online for someone to hire to make a professional-looking map of Mythosa.

In the process I found an application called "Wonderdraft". I’d never heard of it before, but once I bought it and started using it, I was amazed. This was the mapping program I’d wanted for years, it just didn’t exist until now…